Pages

Monday 16 December 2013

How to root an ANDROID device


Rooting your android phone means of unlocking the operating system so you can install unapproved Google apps, update your OS, replace the firmware, overclock (or underclock) the processor, customize just about anything, and so on.
For the Limited user of the Android Phone, it must be too Scary process. After all, "rooting" around in your smartphone's core software might seem like a recipe for disaster. One wrong move and you could end up with bricked handset.
But, thankfully we have the great windows utility Kingo Android Root. Which Enables us to Root your android phones With just One-click.

How to skip log on screen on any windows

The Comp. Freaks
Though Today we will learn to Skip Windows logon Screen in Windows 7/8 and xp, My First advice to all will be  not to do it if you are not the sole user of your PC or laptop. if you do so, it makes your PC vulnerable. Anyone will be able to access your PC , and hence your Important Files and other Data if you skip or disable windows logon screen.
Skip Windows logon Screen
On the other hand, if you are the only one to use your computer or if you don’t need to keep other people off your PC, then you can whole heartedly Skip Windows logon Screen without any Problem. At times its boring to enter passwords every time you boot your PC, So why not disable the logon screen so that your PC boots Directly and you can start working right away.

Steps to Skip Windows logon Screen In Windws Xp, 7 & 8


Wednesday 11 December 2013

Battle Field Four

The Comp. Freaks
There's something evergreen about Battlefield's brand of online warfare. The combination of breakneck infantry fighting and explosive vehicular warfare breeds conflicts that are exciting, tense, and, perhaps most importantly, diverse. With weapons, gadgets, and upgrades tailored to create a wealth of combat roles, it can often seem like there's no end to the gratifying ways you can contribute to the war effort. This variety has enticed players into Battlefield games for years, and in Battlefield 4, it's alive and well. The online multiplayer is an absolute blast.

Tuesday 10 December 2013

Black Flag

The Comp, Freaks
Black Flag drops you in the shoes of Welsh pirate Edward Kenway, who immediately struck me as a more charismatic personality compared to his stoic grandson, Assassin's Creed III's Connor. Like Connor, Edward's motivations are clear, but unlike Connor his motivations drive the story forward. Edward's quest for riches made him to become a pirate and they've landed him right in the middle of the age-old war between the Assassins and Templars. Early on, Edward isn't really on any side except his own; he's honorable to a point, but coin is what pushes him forward, not his conscience. 




Edward has a strong supporting cast.

The story doesn't necessarily fare as well, but it's a passable effort. It gets Edward from point A to point B, but Black Flag's real strength is in Edward and his supporting cast. Blackbeard and James Kidd are among the standouts, but the rest do a great job as well. Even wrapped in byzantine machination upon machination, the characters shine through. 

Sunday 8 December 2013

Çömp. Fřëäkş™: Editing the Send to folder

Çömp. Fřëäkş™: Editing the Send to folder: Good day freaks, todays article is all about editing your send to pop up on your menu... When I mean menu i mean that thing that pops up wh...

Editing the Send to folder

Good day freaks, todays article is all about editing your send to pop up on your menu...
When I mean menu i mean that thing that pops up when when you right click on an icon, picture, video, track or folder.
      You can always hack it to add more shortcuts, it usually comes with the following parts:
Compressed Zipped Folder
Fax Recipient
Desktop(create shortcut)
Mail Recipient
this procedure is very easy to carry out, for time, it'll take atleast a minute or two
this partition is actually the location of the SEND TO folder

Far Cry

The Comp. freaks
Far Cry 3 is a delightful and harsh tropical wonderland, crawling with wildlife and threatened by the pirates and drug runners that disrupt its peace. The troubled paradise you explore is colorful and wild, enticing you to investigate its ravines and discover new ways to enjoy the open-world playground sprawling in front of you. This is a game that ignites the desire to complete every last challenge and check out every last icon on your map. You gradually journey across the entirety of two sunny and sinful islands, hunting for rare game, speeding medicine to needy communities, and skinning sharks so that you might craft new wallets with their hides. Far Cry 3 is an excellent game, marred mainly by some irritating design elements and an inconsistent story that often defaults to generic "tribal" cliches to make an impact.

Ghost Recon Future Soldier

The Comp. Freaks
It could’ve been so different. Two years ago, when Ghost Recon: Future Soldier was shown at E3 in 2010, the reaction was muted. Unlike the bombastic demo that was unveiled – which borrowed more from recent blockbuster shooters than the thoughtful, strategic franchise it was based on – the reception caused little more than a rumble. True, that first glimpse proved it was more than a Call of Duty-aping run-and-gun duck hunt, but its direction had obviously been swayed by the bullet-spitting behemoth.

Creating WiFi hotspot network in windows 8,8.1 using Command Prompt

The Comp. Freaks

Creating WiFi hotspot network in windows 8,8.1 using Command Prompt


Hi guys,Today i am going to show you how to create wifi hotspot network without using any software's within 2 minutes by using your command prompt.



This article is for those guys who love to play with command prompt.If you want to know how to create a WiFi hotspot network using command prompt in windows 8 go ahead.

Step 1: To Create WiFi Hotspot in Windows 8,8.1 PC

First you need to know that whether your PC hardware supports hotspot feature or not.
To check this follow the instructions


Wednesday 4 December 2013

GTA IV Review

Stepping off a boat in the shoes of illegal immigrant Niko Bellic as he arrives in Liberty City at the start of Grand Theft Auto IV, you can tell immediately that Rockstar North's latest offering is something quite special. Yes, this is another GTA game in which you'll likely spend the bulk of your time stealing cars and gunning down cops and criminals, but it's also much more than that. GTAIV is a game with a compelling and nonlinear storyline, a game with a great protagonist who you can't help but like, and a game that boasts a plethora of online multiplayer features in addition to its lengthy story mode. It's not without some flaws, but GTAIV is undoubtedly the best Grand Theft Auto yet.
Liberty City has changed a lot since 2001.
One of the many things that set GTAIV apart from its predecessors is Liberty City, which is more convincing as a living, breathing urban environment than anything that you've seen in a game before, and bears little resemblance to its namesake in 2001's GTAIII. Liberty's diverse population believably attempts to go about its daily business, seemingly unaware that several criminal factions are at war in the city. Niko has no such luck. He's compelled to start working for one of the factions shortly after arriving, when he learns that his cousin Roman has some potentially fatal gambling debts. Niko's military experience makes him a useful freelancer for employers in the business of killing each other, and though his reluctance to carry out their orders is often apparent, he does whatever is asked of him in the hope that completing missions for other people will ultimately give him the means to complete his own.
Actually, Niko doesn't have to do everything that is asked of him. On several occasions as you play through his story, you'll be presented with decisions that afford you the option of doing what you think is right rather than blindly following instructions. You don't necessarily have to kill a target if he or she promises to disappear, but you have to weigh the risk of your employer finding out against the possibility that the person whose life you spare might prove useful later in the game, or even have work for you in the form of bonus missions. To say anything more specific on this subject would be to risk spoiling one of GTAIV's most interesting new features, but suffice it to say that every decision you make has consequences, and you'll likely want to play through the game at least twice to see how the alternatives unfold.
Grand Theft Auto IV's story mode can be beaten in less than 30 hours, and there are so many optional activities and side missions to take part in along the way that you can comfortably double that number if you're in no hurry. The majority of the story missions task you with making deliveries and/or killing people, and play out in much the same way as those in previous games. With that said, most of the missions are a lot easier this time around, partly because Niko is a more agile and efficient killer than any of his predecessors, and partly because the LCPD seemingly has better things to do than hunt down an illegal immigrant who's gunning down undesirables all over the city. Some of the more imaginative missions sprinkled throughout the story include a kidnapping, a bank heist, and a job interview. The cinematic cutscenes associated with story missions are superbly presented and are the sequences in which the game's characters really shine. Without exception, the characters you encounter benefit from great animation, great voice work, and superbly expressive faces. They're not always so impressive when they join you on a mission and refuse to do what they're supposed to (for example, not following you on an escort mission, or failing to negotiate a doorway). Nevertheless, these problems are few and far between, and they're made less painful by the new "replay mission" option that you're presented with whenever you fail.
He's a gun for hire, but Niko Bellic is the most likeable GTA protagonist to date.
New abilities in Niko's arsenal include scaling fences and walls anywhere he can get a foothold, shimmying along ledges, and, most importantly, taking cover behind objects. The ability to stick close to walls, parked cars, and the like at the touch of a button makes GTAIV's gunplay a huge improvement over that in previous games, and, in tandem with the new targeting system, it also makes it a lot easier. Enemies are rarely smart enough to get to you while you're in cover, and given that you can lock your targeting reticle on to them even when they're hidden, all you have to do is wait for them to poke their heads out and then pick them off with a minimum of effort. Locking on to enemies targets their torso by default, but you can use the right analog stick to fine-tune your aim and kill them more quickly with a headshot or two. Playing without using the lock-on feature make things more difficult, but you’ll need to master the technique so that you can shoot blindly at enemies from positions of cover when you dare not poke your own head out to line up the shot.
Given the amount of trouble that you get into as you play through the story mode, it's inevitable that the police are going to get involved from time to time, even when their presence isn't a scripted feature of your mission. Liberty City's boys in blue are quick to respond when you get flagged with a wanted level of between one and six stars, but they're not nearly as tough to deal with as their counterparts in previous GTA games. They don't drive as quickly when pursuing you, they rarely bother to set up roadblocks, and you'll need to blow up practically an entire city block before the FIB (that's not a typo) show up. Furthermore, you're given an unfair advantage in the form of your GPS system; when you're not using it to plot a valid route to any waypoint of your choosing, it doubles as a kind of police scanner. Any time you have a brush with the law, the GPS shows you the exact locations of patrol cars and cops on foot in your area, and highlights the circular area (centered on your last known whereabouts) where they're concentrating their search. To escape, all you need to do is move outside the circle and then avoid being seen for 10 seconds or so, which is often best achieved by finding a safe spot and just sitting there. It's not a bad system in theory, but in practice it makes dodging the law a little too easy, especially when your wanted level is low and the search area is small.
The new cover system makes gunplay much easier than in previous games.
When you're not running missions for criminals, taking part in street races, stealing cars to order, or randomly causing trouble, you'll find that there are plenty of opportunities to unwind in Liberty City. Some of these optional activities offer tangible rewards that can prove useful in missions later on, whereas others are just a fun way to kill time and take in more of GTAIV's superb humor. For example, you can watch television, listen to numerous different radio stations, check out some genuinely funny shows (including some big-name acts) at cabaret and comedy clubs, and use a computer to surf the in-game Internet.
GTAIV's Internet is filled with spoofs of all the kinds of Web sites that you'd only ever look at accidentally or when you know there's no danger of getting caught. Some of them can be found only by clicking on links in spam e-mails, whereas others are advertised prominently on the search page. There's plenty of amusing stuff to find if you spend some time in one of the "TW@" Internet cafes, but the most interesting site by far is an online dating agency through which you can meet women who, if they like your profile, will agree to go on dates with you. Dating and socializing with friends is something you can spend as much or as little of your time doing as you like, and though the people you meet can occasionally be demanding to the point that they become irritating, keeping them happy invariably benefits you in some way.
Keeping friends and dates happy means spending time with them and doing things that they enjoy, and all of them have different personalities. Some friends like to join you for minigames such as tenpin bowling, pool, or darts, whereas others prefer to go out for a meal, get drunk, or take in a show. Of course, dates are much fussier than regular friends, and their opinions of you are influenced not only by whether you pick them up on time, where you take them, and whether you try your luck when dropping them at home, but also by a number of much more subtle factors. Dates will comment on stuff like the car you drive, how you drive it, and the clothes you wear. They'll even notice if you wear the same outfit two dates in a row, though not all of them will be bothered by it. The rewards that you get when another character likes you enough vary depending on who it is. Without wishing to give away specifics, befriending a lawyer can prove useful if you're having trouble with the cops, for example, and having a nurse on your friends list can literally be a lifesaver.
GTAIV's friends invariably come with benefits.
You'll keep in touch with your dates, friends, and some of your enemies using another of GTAIV's great new features: a cell phone. It's hard to believe that something as simple as a cell phone could add so much to a game like this, but it's implemented so well that it's hard to imagine leaving any of Niko's safe houses without it. If you've ever used a cell phone in real life, you'll have no problem operating this one and, given that it's controlled using only the D pad and a single button, it's easy to call up acquaintances and take calls even while driving. There's no unwieldy conversation system to deal with; you simply choose which friend you want to call, what you want to talk about (it could be work, a fun activity, or asking for a favor) and then, assuming that he or she answers the phone, the conversation plays out. Incoming calls are even easier, though they occasionally come at inopportune (or amusing) times; hearing your cell-phone's signal interfere with your car radio is the least of your worries when you consider the possibility of a date calling you while you're with a prostitute or embroiled in a gunfight with the Mafia. Incidentally, new ringtones and visual themes for your phone can be purchased via the in-game Internet, which is typical of the incredible attention to detail that you'll come to take for granted as you play.
To give you some idea of just how much thought has clearly gone into the crafting of GTAIV, even the act of stealing a parked car, which is still achieved by pushing a single button, can now result in any number of different things happening. If the door is locked, as is often the case, Niko will smash a window with his elbow or his foot to get inside. Once inside the car, he may need to hot-wire it to get it started; you can speed up the process slightly by using the shoulder buttons on your controller. If the car has an alarm, it'll sound for several seconds and cause the headlights to flash on and off as you drive away--practically begging any nearby cops to come after you. Stealing cars with drivers and/or passengers inside opens up lots more possibilities, the most amusing of which is someone (possibly you) getting an arm caught in a door and dragged along as the vehicle speeds away.
Most of the vehicles in GTAIV, like those in previous games, have very loose handling that makes it easy for you to perform Hollywood-style U-turns, skids around corners, and the like. You can play through most of the missions without ever violating a traffic law if you really want to, but you can get away with (and will have a lot more fun) driving like a lunatic, provided that you don't collide with any police vehicles or mow down too many pedestrians. A neat touch when driving with the default camera view is that the camera, which is positioned a few feet behind the rear bumper of the car, centers on you rather than on the vehicle, effectively offering the vehicular equivalent of an over-the-shoulder view. When you take the control of something sporty, the camera also positions itself much closer to the ground, which adds to the sensation of speed.
The police are rarely far away, but escaping from them is easy for the most part.
The vehicle handling is difficult to fault, regardless of whether you're in a sports car, a garbage truck, a motorcycle, a speedboat, or a helicopter. However, while driving, you might notice one odd quirk that has been a constant ever since GTAIII: When taking the controls of certain vehicles, you'll suddenly notice a lotmore of the same vehicle on the roads. It's not a big deal, and it isn't detrimental to the gameplay, but it's a little jarring if you get into one of the more unusual vehicles in the game--for example, the equivalent of either a Ferrari or a pickup truck--and suddenly find that the city is filled with them. That particular quirk is pretty common in some of the multiplayer modes as well, though you'll likely be too busy keeping an eye out for other players to take any notice when you venture online.
Getting online in Grand Theft Auto IV couldn't be easier. You simply select the multiplayer option on your cell phone, choose which type of game you want to host or join, and then enter a lobby and wait for the game to start. You won't be getting bored staring at a list of names while you're waiting, though, because when you enter a lobby you actually enter an online version of Liberty City in which you and up to 15 other players are free to do anything. There are weapons scattered all over the place to ensure that things don't stay too friendly for very long.
There are more than a dozen different multiplayer modes to choose from, and although some of them are variations on similar themes, there's certainly no shortage of variety. As the host of a multiplayer session, you also have the freedom to greatly customize all of the game types with variables such as friendly fire, police presence, weapons sets, traffic levels, radar functionality, and many more. You can choose where you'd like your game to take place as well, considering that many gameplay modes can be played either on a specific Liberty City island or across the entire map.
Even conventional 16-player modes such as Deathmatch and Race feel quite different than anything that you've played before. And in addition to those, there are objective-based games in which you're tasked with completing missions similar to those in the single-player game: a team-based Cops 'n Crooks mode, a Turf War mode in which teams compete for control of territories, a carjacking mode, three cooperative missions that support up to four players, and more. With the right group of people, there's no reason why you can't have a lot of fun with every single mode that's available. We experienced a few frame-rate issues and lag that caused other players and their vehicles to jump around the screen at times, but for the most part GTAIV's online play is a real treat. One especially neat touch is that, as a passenger in a vehicle being driven by another player, you can mark waypoints on the GPS system for your driver using a map that tracks the locations of other players and objectives.

Ascension Review

It's hard to imagine a time in Kratos' life when he wasn't whipped up into a mad, revenge-fuelled frenzy. After all, if his last five outings have taught us anything, it's that whether you're a demon, or a monster, or even a god, Kratos isn't afraid to quench his bloodlust by severing your head. So it comes as something of a surprise to see a calmer, more thoughtful side to his character in God of War: Ascension. This isn't a story about revenge, or uncontrollable rage, but the tale of a tortured mind in search of the truth.
Sadly, that makes things a little less exciting. Sure, like in all God of War games, the action is bloody, over the top, and entertaining. And the sense of scale as you clamber over vast statues that stand as tall as mountains, or joust with the tentacles that topple entire cities is impressive too. But without that constant fury permeating every punch, kick, and bloody hack-and-slash dismemberment, God of War: Ascension doesn't deliver that same gut punch of instant gratification as its predecessors.
There's an element of series fatigue at play too, mostly because there's little mechanically in Ascension that wasn't taken to its logical conclusion in God of War III. The mythical beasts, the huge sense of scale, and the grotesquely violent combat are all here, but Ascension is not a fresh take on those things. Instead, it's mostly down to the story (set 10 years before the original God Of War) to provide a change of pace, charting as it does Kratos' descent from a regular, albeit uber-strong human being into an unhinged ball of rage.
It's a story that tries so very hard to have you relate to the mellowed-out Kratos. And sure, there are a few touching moments when Kratos reminisces about his deceased wife and child, but for the most part Ascension's emotional impact is limited to cut scenes of him looking moody, or getting a bit angry with one of the three evil furies he's chasing. It's hardly enough for you to empathise with his character, particularly since those scenes are surrounded by many hours of Kratos viciously tearing the heads off demons while he happily splashes around in their blood without a care in the world.
But it's those hours, gruesome beheadings and all, that prove to be the most entertaining. Combat is God of War's forte, and it's as exhilarating as ever in Ascension. Slaying goat men by snapping their spines in two, disemboweling a centaur, or tearing through the skull of a harpy are dark pleasures that few games can replicate with such ferocity. If you're a fan of the series, they're all things you've seen before, of course, and they're even performed using the same button-mashing quick time events.
That's not to say there haven't been a few changes, though. An enjoyable new minigame replaces many of the quicktime events, letting you take down larger foes without following a specific set of commands. Instead, you're free to stab away at enemies, only stopping to dodge attacks that are handily highlighted by a brief moment of slow-motion swinging. Dodge enough attacks and stab enough times and your foe is torn in half. Or its brains are squished. Or its jaw is turned inside out. God of War certainly isn't for the squeamish.
Kratos' blades of chaos make a return in open combat, letting you conjure up all manner of impressive looking combos with just a few simple button taps. After just a few battles you can hack, sweep, and hurl enemies into the air with a fluidity that's mighty impressive, and mighty rewarding too. As enemies get stronger, combat becomes more challenging, with a greater emphasis placed on the timing of blocks and dodges in order to avoid enemy attacks.
There's also elemental damage to worry about, with Kratos able to switch between fire, demon, ice, and electricity powers for his blades at will. Each of them doles out a different status effect, with electricity's ability to shock enemies for a brief period of time and suspend them in mid-air a particularly useful one. There's also the usual array of devastating spells to unlock, each of them linked to an elemental power.
It's all very slick and precise, and as you tear out the heart of a fallen medusa after a wonderfully skilful combo, it's hard not to be impressed. The simpler secondary weapon system does wonders here too. Now you can pick up various weapons, such swords, spears, and giant mallets, from fallen victims, which can be used for a brief amount of time to mix up Kratos' fighting style. Having a constantly cycled secondary weapon keeps the combat fresh and interesting, and the different effects of each weapon--the giant mallet knocking enemies to their knees, for instance--open up new ways to attack and string together combos.


Where the combat falters slightly is in boss battles, which remain formulaic and require you to memorise each boss's repetitive movements before launching an attack. And unlike the boss battles in previous God of War games, Ascension's boss battles aren't particularly taxing, thanks to simpler patterns and quick-time events. The battles do at least play to Ascension's impressive sense of scale, though. Whether you're attacking a giant bug that has sprouted from the hands of a decrepit statute, or are fighting a fire-breathing demon that towers above the city, you can't help but be in awe of the sights on offer. Plus, the final boss is one of the scariest to have graced a video game: those with a tender disposition may want to watch out for nightmares afterward.

FIFA 14 REVIEW



 FIFA 14 on PlayStation 4 and Xbox One proudly boasts an entirely new engine, and though it may have been built from the ground up it’s still very much within touching distance of its current-gen sibling. The key differences are largely superficial, and while that sounds like criticism, it isn’t when the foundation is so good.That means it’s still a brilliant game, crammed with all the modes and features you’d expect from FIFA (that hasn’t always been the case with launch versions of FIFA). Occasionally some of the differences affect the way it plays, suggesting at where the series may go in the future, but for the most part they simply make FIFA 14 into a more polished and pleasurable version of the same experience.
The best aspect of next-gen FIFA 14 is undoubtedly the extended range and depth of player animation. Current versions of FIFA use a limited stock of core animations to represent a wide range of different actions. There was no unique through-ball animation, for instance, with the game using the animation for a more generic pass. But next-gen FIFA 14 makes no such compromise. There’s so much variety, and though it doesn’t directly impact how you play, it makes what you do look so much more realistic and visually appealing. Now when you  hit a cross-field pass, the player will open up their body and really dig under the ball. It feels like you're making that type of pass. And this extends to most actions on the pitch, whether that's playing a cheeky through-ball with the outside of the boot or dinking a low pass out wide. While watching back a goal I scored in slow motion, I spotted the player gently rolling his foot over the ball, taking it away from the defender. This wasn't down to anything I did – it's all automated, a product of context – but it made the match feel much less mechanical and more attractive to play and watch.
Changes to gameplay aren’t as extensive as I was anticipating, though there are a couple of areas in which this version does feel slightly different. When defending on the 360 and PS3, I normally apply lots of pressure onto the opposing team and use the slide tackle to win back the ball. It's crude and heavy-handed, but it works a lot of the time. In the Xbox One and PS4 version this is a much less viable tactic, since players have more self-awareness. So when you go in for a sliding challenge, it's highly likely the player in possession will hurdle the incoming tackle. It’s far more authentic, and makes defending much more about maintaining your shape, closing down play, and tracking runs – all of which is aided greatly by the players’ improved positional awareness and decision making. It does a better job of approximating the real-life sport, yet importantly doesn’t make it any less fun. Those heightened player reactions again also enhance the look of matches in other ways; for instance, sometimes when I shot on goal, if there was a player in the way, they’d do their best to duck out of the way of the incoming strike. Again, it subtly but potently adds to the realism.
SCREENSHOTS






How to Make Your own Thermal Paste

 :) Hello Freakz .... Today we would be talking about that compound that saves your CPU from.burning down due to over heating, the Thermal Paste.
The thermal paste is a very delicate compound which supports the heat sink that enables your PC to remain cool and not over heat to cause serious damage. 
This post is all about saving your cash and making your own thermal paste. If I might rate this procedure for me its easy but for the general aspect its at the moderate level. To start we need to know, what is the chemical make up of the thermal paste. We have three types of thermal paste :There are essentially three types of thermal
pastes:
Metal based
Ceramic based
Silicon based
all these high heat conductive paste that is used between two objects mostly the Processor and the Graphics card. Enough with the nerd talk let's go straight to making your own.
tools needed: tiny tea spoon a little mixing plate and the main ingredients Vaseline, Tooth paste and little powder. Here are the steps :
pore or squeeze out your desired amount of tooth paste (white tooth paste recommend with less fluorine) mix it up with a lesser amount of the Vaseline turn till you get a full mixture, you can see its getting thick making it capable of closing up the microscopic imperfections between the processor and the heat sink. Then u apply very little amount of the powder and there you have your own insulated thermal paste, it is recommended to always check after a week of application to correct imperfections . Next we talk about application of the thermal paste to heat sink.